Actions

Path Planner

MoveAction

A custom message representing the general movement of an entire system.

The goal for an action’s movement.

Type

MoveActionGoal

The result of a move action’s result.

Type

MoveActionResult

The feedback for an action movement.

Type

MoveActionFeedback

MoveActionResult

Attributes

A custom message representing the result of a system’s movement.

The header for the message.

Type

Header

The status of the system in its movement.

Type

GoalStatus

The result of the movement

Type

MoveResult

MoveActionFeedback

Attributes

A custom message representing the feedback of a system’s movement.

The header for the message.

Type

Header

The status of the system in its movement.

Type

GoalStatus

The feedback of the movement.

Type

MoveFeedback

MoveActionGoal

Attributes

A custom message representing the goal of an object’s action movement.

The header for the message.

Type

Header

The ID of the goal.

Type

GoalID

The goal to move to.

Type

MoveGoal

MoveFeedback

A custom message representing the feedback of a system’s movement.

A description of the behavior.

Type

str

The size of the lqRRT tree.

Type

int

???

Type

bool

???

Type

List[float]

???

Type

float

MoveGoal

A custom message representing the goal of an object’s movement.

A constant string representing to hold the object’s movement. Actually equally to hold.

Type

str

A constant string representing to using driving movement. Actually equally to drive.

Type

str

A constant string representing to using a smooth driving movement. Actually equally to drive!.

Type

str

A constant string representing a skidding movement. Actually equally to skid.

Type

str

A constant string representing a spiral movement. Actually equally to spiral.

Type

str

A constant string representing a spiral movement. Actually equally to bypass.

Type

str

The type of movement desired, often one of the values above.

Type

str

The goal to move to.

Type

Pose

The focal point.

Type

Point

The initial time at which the movement was planned.

Type

float

???

Type

bool

???

Type

List[float]

MoveResult

Attributes

A custom message representing the goal of an object’s movement.

The reason for the movement failing, if any.

Type

str

Shooter

ShooterDoAction

A custom message representing the general movement of an entire system.

The goal for an action’s movement.

Type

ShooterDoActionGoal

The result of a move action’s result.

Type

ShooterDoActionResult

The feedback for an action movement.

Type

ShooterDoActionFeedback

ShooterDoActionResult

Attributes

A custom message representing the result of a system’s movement.

The header for the message.

Type

Header

The status of the system in its movement.

Type

GoalStatus

The result of the movement

Type

ShooterDoResult

ShooterDoActionFeedback

Attributes

A custom message representing the feedback of a system’s movement.

The header for the message.

Type

Header

The status of the system in its movement.

Type

GoalStatus

The feedback of the movement.

Type

ShooterDoFeedback

ShooterDoActionGoal

Attributes

A custom message representing the goal of an object’s action movement.

The header for the message.

Type

Header

The ID of the goal.

Type

GoalID

The goal to move to.

Type

ShooterDoGoal

ShooterDoFeedback

Attributes

A custom message representing the feedback of a system’s movement.

The amount of time remaining.

Type

rospy.Duration

ShooterDoGoal

A custom message representing the goal of an object’s ShooterDoment. The class has no public attributes.

ShooterDoResult

A custom message representing the goal of an object’s ShooterDoment.

A constant string value to enumerate an error that the shooter is already running. Constant value set to the name of the variable.

Type

str

A constant string value to enumerate an error that the shooter is not loaded. Constant value set to the name of the variable.

Type

str

A constant string value to enumerate an error that the shooter is already loaded. Constant value set to the name of the variable.

Type

str

A constant string value to enumerate an error that the shooter is being controlled manually. Constant value set to the name of the variable.

Type

str

A constant string value to enumerate an error that the shooter process was killed. Constant value set to the name of the variable.

Type

str

A constant string value to enumerate an error that the shooter process was successful.

Type

bool

If success was not had, then what went wrong.

Type

str