Actions¶
Path Planner¶
MoveAction¶
A custom message representing the general movement of an entire system.
The goal for an action’s movement.
- Type
The result of a move action’s result.
- Type
The feedback for an action movement.
- Type
MoveActionResult¶
A custom message representing the result of a system’s movement.
The header for the message.
- Type
The status of the system in its movement.
- Type
The result of the movement
- Type
MoveActionFeedback¶
A custom message representing the feedback of a system’s movement.
The header for the message.
- Type
The status of the system in its movement.
- Type
The feedback of the movement.
- Type
MoveActionGoal¶
MoveFeedback¶
MoveGoal¶
A custom message representing the goal of an object’s movement.
A constant string representing to hold the object’s movement. Actually equally to
hold
.- Type
A constant string representing to using driving movement. Actually equally to
drive
.- Type
A constant string representing to using a smooth driving movement. Actually equally to
drive!
.- Type
A constant string representing a skidding movement. Actually equally to
skid
.- Type
A constant string representing a spiral movement. Actually equally to
spiral
.- Type
A constant string representing a spiral movement. Actually equally to
bypass
.- Type
The type of movement desired, often one of the values above.
- Type
The goal to move to.
- Type
The focal point.
- Type
The initial time at which the movement was planned.
- Type
???
- Type
???
- Type
List[float]
MoveResult¶
A custom message representing the goal of an object’s movement.
The reason for the movement failing, if any.
- Type
Shooter¶
ShooterDoAction¶
A custom message representing the general movement of an entire system.
The goal for an action’s movement.
- Type
The result of a move action’s result.
The feedback for an action movement.
ShooterDoActionResult¶
A custom message representing the result of a system’s movement.
The header for the message.
- Type
The status of the system in its movement.
- Type
The result of the movement
- Type
ShooterDoActionFeedback¶
A custom message representing the feedback of a system’s movement.
The header for the message.
- Type
The status of the system in its movement.
- Type
The feedback of the movement.
- Type
ShooterDoActionGoal¶
A custom message representing the goal of an object’s action movement.
The header for the message.
- Type
The ID of the goal.
- Type
GoalID
The goal to move to.
- Type
ShooterDoFeedback¶
A custom message representing the feedback of a system’s movement.
The amount of time remaining.
- Type
rospy.Duration
ShooterDoGoal¶
A custom message representing the goal of an object’s ShooterDoment. The class has no public attributes.
ShooterDoResult¶
A custom message representing the goal of an object’s ShooterDoment.
A constant string value to enumerate an error that the shooter is already running. Constant value set to the name of the variable.
- Type
A constant string value to enumerate an error that the shooter is not loaded. Constant value set to the name of the variable.
- Type
A constant string value to enumerate an error that the shooter is already loaded. Constant value set to the name of the variable.
- Type
A constant string value to enumerate an error that the shooter is being controlled manually. Constant value set to the name of the variable.
- Type
A constant string value to enumerate an error that the shooter process was killed. Constant value set to the name of the variable.
- Type
A constant string value to enumerate an error that the shooter process was successful.
- Type
If success was not had, then what went wrong.
- Type